To make the launcher we recommend, you will need: For the experiment, you will enter the time of flight, distance, and initial height and the calculator will help you find the launch angle and initial velocity. The neat thing about the projectile motion calculator is that it also works 'in reverse'. If you drew a free-body diagram of such an object, you would only have to draw one downward vector and denote it as “gravity.”ĭepending on your learning objectives, you can either use the calculator alone or use the equations to try to work out the answers independently. In this experiment, we will only consider the one major force acting on a projectile – the force of gravity. If you'd like to learn more about it and the governing equations, the trajectory calculator is a way to go. Any object moving in such a way is in projectile motion. If you could trace its path, it would be a curve called a trajectory in the shape of a parabola (ignoring air resistance). The further it flies, the slower its ascent is – until it finally starts descending, moving now downwards and forwards and finally hitting the ground again. It starts moving up and forward, at some inclination from the ground. : Added Perfect Card Shuffling (In Fun Stuff).Imagine an archer sending an arrow into the air. : Added Image Formation with Convex Lenses (In Light). : Added Electron Charge to Mass Ratio Lab (In Electricity and Magnetism). Please feel free to use any of the content on this site for non-profit educational purposes. To browse or search for pre-made math and physics simulations (including those used on this site) and for more information about the software please visit their website: Permissions GeoGebra is a free program that makes it very easy to create animations and simulations for anyone with a good understanding of math or physics. Most of the animated illustrations and all of the interactive simulations on this site were created using the wonderful GeoGebra software. Please click my name above to send me feedback about these simulations or suggestions for new simulations I could create. I retired after teaching high school physics for 27 years, and AP Physics for 25 years. Content will be added as time allows.Īll of the content on this site was created by me, Tom Walsh. It is a work in progress, and likely always will be. The oPhysics website is a collection of interactive physics simulations. Select a simulation from one of the above categories or click on a category to see descriptions of the simulations for that category. Simple Harmonic Motion Optical Illusion. Fluid Dynamics and the Bernoulli Equation.Angular Momentum: Person on Rotating Platform.Shooting Bullets Vertically into Blocks.Equilibrium Problem: Bar with Axis Supported by a Cable.Rotational Inertia Lab (choice of three scenarios).Moment of Inertia: Rolling and Sliding Down an Incline.Rotation, Sliding, Rolling, and Friction.Rotation: Rolling Motion Basics + Cycloid.Equipotentials & Electric Field of Two Charges.Charged Particle in a Magnetic Field 3D.Electric Circuit with Four Identical Lightbulbs.Lens Refraction and Spherical Aberration.Double Slit Diffraction and Interference.Air Column Resonance with Longitudinal Waves.Wave Pulse Reflection (Free & Fixed Ends).Longitudinal and Transverse Wave Basics.Wave Pulse Interference and Superposition 2.Wave Pulse Interference and Superposition.Simple Harmonic Motion: Mass on a Spring.Simple Harmonic Motion, Circular Motion, and Transverse Waves.Center of Mass: Person on a Floating Raft.Momentum & Energy: Explosive Collisions.Momentum & Energy: Elastic and Inelastic Collisions.Conservation of Mechanical Energy: Mass on a Vertical Spring.Inclined Plane with Friction, Two Masses, and a Pulley.Static and Kinetic Friction on an Inclined Plane.Friction: Pulling a Box on a Horizontal Surface.Relative Velocity: Boat Crossing a River.Projectile Motion: Tranquilize the Monkey.Kinematics in One Dimension: Two Object System.Kinematics Graphs: Adjust the Acceleration.Position, Velocity, and Acceleration vs.Uniform Acceleration in One Dimension: Motion Graphs.Vector Addition and Subtraction Practice.
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